2D Weather Sandbox

By Niels Daemen

Choose a resolution. The higher the resolution, the slower it will run

Horizontal resolution
Vertical resolution
Altitude
Move the mouse until you see a terrain you like, then just click to start.

Save files from older versions won't work!


Example Save Files

Three Nice Cells

Mountain Snow Storm

Powerful & Longlasting Cell

Powerfull updraft sucking up rain and turning it into hail.

Powerful Hail and Snow Cells

Very nice cell over coastal mountain

Awesome Convergence Cell

100 X 100 Test



Tips

  • Vertical resolution of 300 gives most realistic results
  • Larger horizontal resolutions allow stronger converging winds to develop, forming more realistic, longer lasting cells
  • Performance is mostly GPU dependent, GTX 1070 or better recommended for realtime gameplay
  • If you have a laptop with a dedicated GPU, make sure the browser is actually using it! It's often using the integrated graphics by default
  • Play in fullscreen mode (F11)
  • Controls

    Mouse

  • Middle mouse button to drag the simulation area around
  • Mouse wheel to zoom in and out, Or to change brush size while holding down B
  • Left mouse button to use selected tool. Hold down Ctrl (command on mac) to perform the inverted action
  • Touchscreen input is pretty basic for now, will add more controls in the future
  • Keys

    1 - 9 Display Modes
    Q - Y Tools
    Left Ctrl Invert Tool Action
    ~ No tool, flashlight
    Arrows ◄ ▲ ▼ ► Move View
    + - Zoom In / Out
    Right Ctrl Slow Pan speed
    Space Bar Pause / Resume
    Tab Show / Hide Velocity Vectors
    A Toggle flight simulator mode. Mouse controls pitch, Throttle: ▲ ▼
    D Show / Hide Droplets
    G Show / Hide Sounding Graph
    N Show / Hide Weather Stations
    M Add / Remove Weather Stations
    H Show / Hide GUI
    V Reset View
    B Change Brush Size By Scrolling
    B x 2 Toggle Whole Width Brush
    L Reload from save file


    $ Support me on Patreon $

    If you love my project and want to support it's future development, please consider supporting me on patreon.
    Every small amount helps! Thank you!


    By Niels Daemen
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